
The story
Almost 100 years ago, there was a ghost of an evil witch tormenting the citizens of Frederick. After many failed attempts to capture the ghost, three powerful witches that practice white magic managed to capture the witch’s ghost. Her ghost was entrapped in an enchanted box undisturbed until some teenagers broke into her haunted home and accidentally let the ghost out.
The mission
This isn’t a friendly neighborhood ghost. She was a master of black magic and she will haunt the people of Frederick. Your job as a ghost hunter is to find her ghost and capture her once again. The original banishing spell is hidden somewhere in her home. Your team will need to cast that spell before midnight. Once her clock hits midnight, the spell is broken, and she’ll be on the loose for another 100 years.
- Players 2-6
- 60 Minutes
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